University of Technology, Sydney, Australia
Linda Candy is a writer and researcher who lives and works in Australia and England. She is presently adjunct professor in the School of Software, the University of Technology, Sydney. Her subject is creativity with a focus on practice-based research and qualitative methods for evaluation. She has a Bachelor of Arts, a Masters in Computing and a doctorate in Computer Science and over twenty years experience in research and development in IT, design and art. She was formerly principal scientist for COSTART: 'Studies of Computer Support for Creative Work: Artists and Technologists in Collaboration' a ground breaking project which investigated the role of collaboration between artists and technologists and was funded by the Engineering and Physical Sciences Research Council, UK. In May 2003, she took up a up a post at in the Key Centre of Design Computing and Cognition, the University of Sydney, where she was project manager of the CRC Construction Innovation project, Team Collaboration in High Bandwidth Virtual Environments. She has written over 100 papers and articles about the creative process, the role of computers and the methodologies for investigating these areas of research. She is a co-founder of the ACM Creativity and Cognition conference series and is active in promoting awareness about creativity support environments in the arts, computing and design communities. She is an editorial board member of the Journal of Art, Design and Communication in Higher Education and the International Journal on Design Creativity and Innovation and has guest edited several special issues on her subject area in Leonardo, Design Studies, Co-Design and the International Journal of Human Computer Interaction. Her recent book 'Interacting: Art, Research and the Creative Practitioner' reveals a rich source of practitioner knowledge from an emerging community of artists working with new technologies.
Simon Fraser University, Canada
Steve DiPaola is the Director of Cognitive Science at Simon Fraser University. His work strives to make interactive systems bend more to the human experience by incorporating AI based biological & cognitive models. Much of his work is on making computation models (for gaming, art, and research) of very human ideals such as expression, emotion, behavior and creativity. He is known for creating computational systems that are used by artists and scientists alike. He came to SFU from Stanford and has held leadership positions at Electronic Arts, Saatchi Innovation and Silicon Valley start-ups. His art has been exhibited international including the AIR and Tibor de Nagy galleries in NYC, the Whitney Museum and the Smithsonian.
Having graduated from Glasgow School of Art with a degree in Product Design, Don went on to complete an MSc in Computer Science from Strathclyde University, building a then unfashionable expertise in the combination of creative and technical disciplines. His first role as 3D designer with Leicester based virtual reality pioneers Virtuality utilised this blended skill set and Don was part of the Tokyo based team that ported Pac Man from 2D to an immersive 3D environment. In mid 90’s he moved to London, working as a Designer and later Digital Project Manager with a number of web development and communications agencies, including Oyster Partners and Crown Business Communications. On returning to Scotland Don became Operations Manager with DA Group, the Glasgow based company most widely known for creating Ananova, the first ‘digital newscaster’.